CFP Screenwriter Pre-Production

Summary

Brainstorm with the team regarding IDEAS, GENRE, CONCEPTS, and GROUP INTENTIONS

IdeasInfluence from breakfast club, informed by our school experiences
GenreComing of age
ConceptAn unlikely group bonded by a common goal
Group IntentionsCreate a product we can be proud of, and will leave an impact on the viewers

Collaborate with the director on the VISION or CONCEPT behind the film and use this as a guiding point for all decisions

The director and I have discussed the vision and concept together and agreed that we want the film to have a strong coming-of-age theme and a through-line of a group coming together under unique circumstances.

Drafts of Script

Script

Characterization Development

TeacherAuthority figure, stable, bland
RebelContrarian, agent of chaos, ends sympathetic
JockEgotistical, but good at teamwork, pep talk brings people together
Popular GirlUptight, turns out to be kind
NerdEager, helpful in the search
GothCynical, ends up cracking mystery

Influences from Films

  1. Life Problem
    • Conflict with high-stakes
    • Relatable obstacles part of the human condition
    • Provide sympathy, make the audience care
  2. The Wrong Way
    • Incorrect way to handle problem
  3. Acceptance
    • Climax
    • Actual solution
Showcases people overcoming the stereotypes and labels placed on them.
Archetypes: The original version from which copies are made, characters, situations, or settings
The Initiation: Growth into adulthood
Setting: The small town
Characters
Fender: Bully
Claire: Damsel in Distress
Andrew: Hero
Allison: Outcast
Brian: Dreamer
Archetypes must deviate to subvert audience expectations.
Characters reject the task from their teacher and help each other grow.
Archetype = Starting point, Stereotype = Ending point
Works of fiction are not designed for realism, they tell stories and make points.
Unlearning stereotypes is important.
  1. Prison Camp
    • Characters captive
    • Ruled by authoritarian figure, ridicule him
    • Brutalist architechture of school
  2. Library
    • Symbolic piece of art in library, human transformation
    • Library goes from a prison, to a playground
  3. Freeze Frame
    • Symbolizes freedom
    • Honor “lower class” characters

5 Archetypes:

  1. Leader
    • Most generically hero
    • Structural center
    • Relationships with all other
    • One of the first members
    • Least likely to have a specialized ability
    • Conforms the least to trope
    • Balanced, strong fighter, can rally troops
  2. Lancer
    • Foil for the leader
    • Characterization based on leader’s characterization, opposites
    • Complicated relationship with the leader, jealousy, and/or respect
    • Often an audience favorite, more complex and can be more realistic
  3. Heart
    • Usually a girl
    • The emotional center of the team
    • Often a love interest of the leader/lancer
    • Keeps everyone else grounded
    • Most emotional and passionate, instincts can drive a group to intervene
    • Kind and compassionate, not always nice
  4. Big Guy
    • Bigger physically or metaphorically
    • Character largely undefined
    • Can be gentle giants, loyal, good friends
    • Can be given a random/quirky trait
  5. Smart Guy
    • Puts together plans
    • Not as good at fighting, but is usually able to avoid it
    • Can translate intelligence for the leader
    • If a girl is usually a tomboy and less attractive
    • Most likely to be given a disability
  6. Other archetypes
    • Sixth ranger
    • Tagalong kid
    • Mentor character
    • Hybridized tropes in roles

Origin:

  1. Mahabharata
    • Leadership/smart guy, lancer/overall powerhouse, big guy, support, sixth ranger, heart
  2. Journey to the West
    • Missing smart guy
    • 5 elements in Chinese Mythology, can correspond with tropes
      • Metal, big guy
      • Wood, most frequently dropped
      • Earth, big guy
      • Water, smart guy
      • Fire, lancer, leader

Pitch

Treatment

Working Title: “The myth of the Sycophant”

A rag-tag group of students are brought together in a group project where they have to work together to complete their assignment.

Modern high school, classic character archetypes but newer styles, goth/branded sportswear/Stanley cups.

Costume / Props that Help Characterization

Characters are dressed like their stereotype.

What I Learned